The Door Number 9 — Key art of Leonard's wheelchair and window shadow
Survival Horror Stealth Climbing Mechanics Pulp Art
Survival Horror Stealth Climbing Mechanics Pulp Art

A climber.
A girl.
A dark secret.

Leonard was one of the most famous climbers of the 1940s. An accident changed everything: from the mountains to a wheelchair, seeking peace in an isolated building on the outskirts of town.

What he found was something else entirely. A secret buried in the walls. Together with Alice, his 9-year-old deaf-mute neighbor, he must devise an escape plan before it's too late.

His only tool: the climbing rope he never left behind.

The Door Number 9 — Key Art

A game of decisions without a safety net

01

Rope System

Climb, cut or tie. Leonard's ropes are his only advantage in the crumbling building.

02

Permanent Decisions

No manual saving. The game saves constantly. Every choice has real consequences.

03

Allies or Enemies

Relationships with neighbors shift based on your decisions. Nobody is neutral.

04

Day-Based Structure

The escape plan unfolds day by day. Stamina and oxygen are limited.

The game in action

The Door Number 9 — In-game screenshot 01
The Door Number 9 — Close-up in-game screenshot
The Door Number 9 — Leonard hallway illustration

Everything you need

Art, screenshots, logos and full description of the game and the studio. Available for press and publishers.